πŸŒ… FULL VERSION + NEW MODES β†’ GAME LINKπŸ–‡οΈ

(Post-jam update. The build on this page is the original Slapjam #2 jam version that is being judged.)

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SUNSET DASH

A tiny bird. Endless hills. One finger. Outrun the night.

Hold on the downhill to build speed, let go on the uphill to launch into the sky — and tap again to land perfectly on the next slope. Speed is not given, it is EARNED with timing.

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HOW TO PLAY

πŸ‘‡ HOLD — while going downhill: the bird dives and speeds up

☝️ LET GO — on the uphill: the bird launches into the air

🎯 LAND ALONG A DOWNHILL — GREAT! Three in a row = FEVER (x2 score)

Speed and GREAT landings buy daylight. Slow down — and the night catches you.

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FEATURES

⚑ Pure one-button speed — easy to learn, hard to master

πŸ”οΈ Every island ends with a mountain: a huge descent, a giant ramp and a long flight over the sea

πŸŒ„ Day-to-night run: the sun moves with your skill

πŸ† Records, GREAT chains, Fever, sky touches

🎨 Procedural hills — a new world every run

IN THE FULL VERSION (koshamir.github.io/SpeedFly)

🏁 Race mode against AI birds on hand-made tracks

πŸ“± Tilt controls for phones

βž• Gameplay and visual updates after the jam

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CONTROLS

Phone: touch (portrait). PC: mouse button or SPACE.

Best experience on a phone or in fullscreen.

MADE FOR SLAPJAM #2 — theme: SPEED

Made in 48 hours by Koshhh (design, direction, tuning).

AI TOOLS USED

β€’ Claude Code — all code, procedural art, shaders, sound synthesis

[add any other AI tools you used: music, cover art, etc.]

Built with HTML5 + three.js.

Published 9 days ago
StatusReleased
PlatformsHTML5
AuthorKoshhh
GenreAction
Tags2D
AI DisclosureAI Assisted, Code, Graphics, Sounds
JamsSlapjam #2

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