Sunset Dash
π FULL VERSION + NEW MODES β GAME LINKποΈ
(Post-jam update. The build on this page is the original Slapjam #2 jam version that is being judged.)
ββββββββββββββββββββ
SUNSET DASH
A tiny bird. Endless hills. One finger. Outrun the night.
Hold on the downhill to build speed, let go on the uphill to launch into the sky — and tap again to land perfectly on the next slope. Speed is not given, it is EARNED with timing.
ββββββββββββββββββββ
HOW TO PLAY
π HOLD — while going downhill: the bird dives and speeds up
βοΈ LET GO — on the uphill: the bird launches into the air
π― LAND ALONG A DOWNHILL — GREAT! Three in a row = FEVER (x2 score)
Speed and GREAT landings buy daylight. Slow down — and the night catches you.
ββββββββββββββββββββ
FEATURES
β‘ Pure one-button speed — easy to learn, hard to master
ποΈ Every island ends with a mountain: a huge descent, a giant ramp and a long flight over the sea
π Day-to-night run: the sun moves with your skill
π Records, GREAT chains, Fever, sky touches
π¨ Procedural hills — a new world every run
IN THE FULL VERSION (koshamir.github.io/SpeedFly)
π Race mode against AI birds on hand-made tracks
π± Tilt controls for phones
β Gameplay and visual updates after the jam
ββββββββββββββββββββ
CONTROLS
Phone: touch (portrait). PC: mouse button or SPACE.
Best experience on a phone or in fullscreen.
MADE FOR SLAPJAM #2 — theme: SPEED
Made in 48 hours by Koshhh (design, direction, tuning).
AI TOOLS USED
β’ Claude Code — all code, procedural art, shaders, sound synthesis
[add any other AI tools you used: music, cover art, etc.]
Built with HTML5 + three.js.
| Published | 9 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Koshhh |
| Genre | Action |
| Tags | 2D |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds |
| Jams | Slapjam #2 |


Leave a comment
Log in with itch.io to leave a comment.